Note: This design is currently being
reworked. The final version may have some significant differences
than what is described below.
Honor is part of a philosophy within Ultima
Online known as the Virtues, and is one of eight pursuits within
the upcoming Virtue
system.
The Virtue of Honor has been described as:
"The courage to defend and uphold
the truth."
Pursuit of Honor will be designed around an
arena-based dueling system, which will track all results of
related "duels of honor" combat.
Joining/Participating:
- Players can use special bulletin boards to
sign up their characters to participate in dueling
tournaments.
- These bulletin boards will be
placed inside and outside of towns, allowing for
even "reds" to participate in duels of
honor.
- Players can only sign up for that
day's duels.
- Characters with less than
500 skill points cannot sign up for a
duel.
- Each character may
participate in one dueling bout per 24
hour period.
- Sign-ups for dueling tournaments
begin 60 minutes before the start of that
tournament, and end 10 minutes before the start
of that dueling tournament.
- For instance, if you sign
up between 7:00pm and 7:50pm, you will be
selected in one of the dueling bouts
occurring between 8:00pm and 8:50pm.
- Sign-ups for a dueling
tournament will close when there are 180
characters signed up for that tournament
period, or when there is only 10 minutes
left to the next tournament.
- Each dueling tournament is divided into
six 10-minute bouts. In this way each dueling tournament
lasts one hour.
- Each dueling bout will take place
in a special arena. Each arena will allow 10
characters to duel one-another at one time. Each
duel will be "free-for-all" style, with
the last character standing declared the winner.
- Only characters that are selected
for duels will be allowed to enter the arenas;
characters that are not part of an active duel
will not be able to access or visit the arenas.
- There will be three dueling
arenas, and all three may be used simultaneously.
In this way up to 30 characters may be dueling (albeit
in separate areas) at one time.
Preparing to Duel: 10 minutes before
each hour, the duels begin.
- Characters will be randomly grouped
together. While players may find themselves grouped with
friends and guildmates, this would be a random
happenstance.
- Players who sign up will be messaged and
given their dueling bout time.
- Players who are not online are
dropped from that tournament session line-up.
Another player who has signed up will be given
that opportunity to duel.
- Players who are not online and
become dropped from a particular tournament
session may sign up for the next dueling
tournament.
- Each duelist will receive a gump or
message 10 minutes before their scheduled dueling bout,
asking if they are ready to duel.
- Should the player fail to respond
to this gump within 10 minutes, he will be
dropped from this dueling tournament, but may
sign up for another one.
- A character must be considered
"ready" in order to duel.
- If the character is
mounted (on a horse, ostard, etc.), he
may not duel.
- If the character is under
the effects of any stat-altering spells
or potions, he may not duel.
- Should the player fail his
readiness check, another gump will appear and
describe why to the player.
- When the player has
corrected this situation (such as by
dismounting his horse), he may then
accept the first gump.
- Should the player pass his
readiness check, his character will be brought
into a waiting area.
- No fighting can occur in
this waiting area.
- No spellcasting can occur
in this waiting area.
Dueling:
- Each of the 10 players in a dueling bout
will be placed together in an arena before the duel, one
on each of 10 start points.
- None of the duelists will initially be
able to move or act.
- A countdown will appear to these duelists,
counting from 5 down to 1.
- At the count of "1," the duel
begins, and all duelists may act.
- Felucca rules will be used,
regarding "pushthrough."
- The arena will have some special
rules, where player will not be able to:
- Hide
- Cast Invisibility
- Cast Recall or Gate Travel
- Cast Teleport
- Use an ethereal mount
- Steal
- Cast Blade Spirits, Energy
Vortex, or Summon creatures
- Stat bonuses gained
through the pursuit of Humility will not
count in an Honor duel
- Each time a character is hit, a check is
made to see if that character would normally die from
that attack. If not, the duelist continues, but if so:
- That character is removed from the
arena and returned to where they were before
accepting the duel.
- No actual damage is done to the
character. (Note: any potions, healing rags,
reagents, etc., that were used during the duel
will still be gone, and armor & weapons that
were damaged will still be as such.)
- The character is fully healed.
- A message tells the player his
placing in that dueling bout.
- Note that, because the character
does not actually die, no stat-loss (such as from
being in a faction or a murderer) will occur.
- When there is only one character remaining
in a given duel:
- A message announces to that player
that he has won the duel.
- That character is removed from the
arena and returned to where they were before
accepting the duel, fully healed and undamaged.
- A town crier announces that
character as the winner.
- Each dueling bout will only last for 10
minutes (including the 5 second start time).
- If a duel does not have a decisive
winner, and there are multiple characters
remaining in that bout at the end of the 10
minute time frame, all characters within that
arena will be fully healed, and removed.
- A town crier will announce
that more than one person survived.
- All surviving characters
will gain "points" based on
their ranking (see below).
Points:
- If only one person in the dueling bout
survives, the points for that duel are distributed as
follows:
- Tenth duelist removed: 5 points
- Seventh, eighth, or ninth duelist
removed: 3 points
- Fourth, fifth, or sixth duelist
removed: 2 points
- First, second, or third duelist
removed: 1 point
- Note: If there are less than 10
duelists in a bout, then no one can receive 5
points for being the "tenth duelist removed."
The winner in this case (the ninth player out),
would get 3 points.
- If there are two survivors in a duel, the
points for that duel are distributed as follows:
- Both survivors: 4 points
- Seventh duelist removed: 3 points
- Fourth, fifth, or sixth duelist
removed: 2 points
- First, second, or third duelist
removed: 1 point
- If there are three or four survivors in a
duel, the points for that duel are distributed as follows:
- All survivors: 3 points
- The three most recently removed
duelists: 2 points
- All other duelists: 1 point
- If there are five or six survivors in a
duel, the points for that duel are distributed as follows:
- All survivors: 2 points
- All other duelists: 1 point
- If there are seven or more survivors in a
duel, the points for that duel are distributed as follows:
- All survivors: 1 point.
- All other duelists: 1 point.
Awards:
- At the end of each month, the top 3
ranking characters of that month's dueling tournaments
will receive:
- A "no-loot, no steal"
sash, showing their dueling ranking and the name
of the month.
- Only the sash's owner can
wear this sash.
- Their name listed on the official
Ultima Online Web site for that month.
- Their name listed on an in-game
list of winners for each month.
- [Concept only] At the end of
each month, the top ranking character will receive a
special tower.
- These towers will be of a special,
new design.
- Most of these towers will be
placed in the ocean, and will not reside on the
mainland or any existing island.
- Owners of these towers will
automatically receive a special "blessed"
item that will allow them to Recall to their
tower.
- This item will be "no
loot, no steal."
- This item will not require
any Magery skill in order to use it's
ability to Recall.
- These towers cannot be
transferred, and will not allow for co-owners.
- These towers will never need to be
refreshed.
- Guilds (of 5 or more members) with high
scoring duelists will be tracked, and the "Top 10"
dueling guilds will be ranked on the UO.com Web site.
- Players may be able to associate their
characters with (NPC) towns, and these towns will be
ranked on the UO.com Web site. (See below)
- In the event of a tie:
- The character with the most duels
is ranked higher.
- In cases where characters
have the same number of points and duels,
the winner will be decided randomly.
- An example if 3 duelists tie: Cal
has 45 points and has fought 15 times, Augur has
45 points and has fought 12 times, Gromm has 45
points and has fought 12 times.
- Although all characters
have 45 points, Cal gets first place,
because he has dueled the highest number
of times.
- Augur and Gromm are equal
in dueling points and number of duels,
and so the winner of this tie is decided
randomly.
- The remaining character is
awarded third place.
[Concept only] Allying with
Towns: Each character may duel for the Honor of a particular
(NPC) town. Characters may change this allegiance once each month.
- Characters will go to an inn in the town
which they wish to represent, and choose it with the
bulletin board provided.
- Players will be given a gump
asking them to confirm this choice.
- Once allied to a town, that character's
points are counted toward that town's total dueling
ranking for that month. These rankings will be displaying
on the UO.com Web site.
- All Britannian and Lost Lands ("Second
Age") towns, from both facets, will be included as
choices.
Gaining Honor: Dueling points and Honor
"points" will be gained in two different manners. Every
character that participates in these duels will gain some amount
of Honor, although those that excel will gain a slightly higher
amount.
- First place: a great deal of Honor
- Second place: a large amount of Honor
- Third place: a fair amount of Honor
Dishonorable acts: There are certain
actions that are considered dishonorable. Performing these
actions, even if that character is not dueling, will reduce the
amount of Honor a character has to some degree. These activities
include:
- Stealing from an innocent (character or
pet)
- Attacking an innocent (character or pet)
- Using poison in any way (even against
monsters). This includes:
- Applying poison to food
- Applying poison to a weapon
- Using a poisoned weapon
- Casting poison
Virtuous Title & Abilities: When a
character has achieved enough Honor points, he is considered to
have achieved a certain step on the path of Honor.
- When a player moves his cursor over the
Honor symbol, a title will be displayed, indicating the
step currently achieved in Honor for that character.
- First step: Seeker of Honor
- Second step: Follower of Honor
- Third step: Knight of Honor
- Players who progress any number of steps
on the path of Honor, but do not continue to actively
pursue it, may discover that this Virtuous title reduces
in steps over time.
- Each step gained in Honor will
progressively allow the character to be more resistant to
dishonorable attacks, such as resistance against poison.
- Characters that have progressed any number
of steps in Honor cannot be affected by level 1 poisons.
- First step: A chance to reduce
poison effects by one level, and a small chance
to cure it outright.
- Second step: A chance to reduce
poison effects by 1 or 2 levels, and a chance to
cure it outright.
- Third step: A chance to reduce
poison effects by 1, 2, or 3 levels, and a chance
to cure it outright.