Humility is part of a philosophy within Ultima
Online known as the Virtues, and is one of eight pursuits within
the upcoming Virtue
system.
The Virtue of Humility has been described as:
Perceiving ones place in the
world, not according to ones own accomplishments, but
according to the intrinsic value of all individuals.
Pursuit of Humility will be designed to
encourage veteran players to help new players, in that they will
specifically advance in this Virtue by helping [young] players.
Squire System: Veteran players will be able to invite [young]
players to become their squires.
- A veteran player can ask a [young] player
to be his/her squire by:
- Opening up the Virtue gump
- Double-clicking the Humility
symbol (the shepherds crook)
- Targeting the [young] player
- If the [young] character is not available
to be a squire:
- The veteran player receives a
message telling him that the young player is not
available.
- The young player does not get any
message or additional gumps.
- If the [young] character is available to
be a squire:
- The [young] player receives a gump
telling them that a veteran has asked them to be
a squire, and they are asked if they want to
learn more. This gump has three buttons:
- Yes
creates a new gump with more information
and the name of the character who asked
them to be a squire.
- No
declines the invitation.
- The veteran
character is sent a message
letting him know the invitation
was declined.
- The veteran
character cannot ask that new
player again for 5 minutes.
- If the veteran
character tries to ask the young
player again before the 5 minutes
are up, the veteran will receive
a message that he must wait. The
young player does not get a gump
or message.
- No make me
unavailable to be a squire
makes the young character unavailable for
the remainder of their time online.
- If the [young] player accepts the
invitation to become a squire, a second gump
appears. This will have more information about
the Virtue of Humility, the veteran characters
name, and three buttons.
- Yes creates
the partnership between the two
characters.
- A message is sent
to the veteran confirming the
acceptance.
- The [young]
characters name will hue as
light blue, letting other players
know he is no longer available as
a squire, since the [young]
character already has a sponsor.
- No
declines the invitation.
- The veteran
character is sent a message
letting him know the invitation
was declined.
- The veteran
character cannot ask that new
player again for 5 minutes.
- If the veteran
character tries to ask the young
player again before the 5 minutes
are up, the veteran will receive
a message that the young player
is not available. The young
player does not get a gump or
message.
- No make me
unavailable to be a squire
makes the young character unavailable for
the remainder of their time online.
- Once the [young] player has
accepted, the veteran character becomes the [young]
players sponsor.
- If another veteran tries to invite
that young to be a squire the veteran will be
told that the young player is not available and
the young player will not receive any gumps or
messages.
- Whenever a [young] character gains
skill points in the following skills while within
a squire-sponsor relationship, the sponsor may
gain points in Humility:
- Alchemy
- Animal Taming
- Archery
- Blacksmithy
- Bowcraft/Fletching
- Carpentry
- Cartography
- Cooking
- Fencing
- Fishing
- Healing
- Inscription
- Lockpicking
- Mace Fighting
- Magery
- Mining
- Provocation
- Stealing
- Swordsmanship
- Tailoring
- Tinkering
- Veterinary
- A new gump will appear to the [young]
player 10 minutes after accepting to become a
squire. This gump will ask them if they are
enjoying their time, and has two response buttons:
- Continue
pressing this option will allow
the sponsor-squire relationship to
continue without interference, and this
same gump will appear 20 minutes later
- Stop upon
pressing this response button, three
things will happen:
- The [young] player
will be teleported to Haven
- The veteran
receives a message that the tie
has been broken
- The sponsor-squire
relationship ends.
- When either character logs out,
the sponsor/squire partnership ceases to exist.
- If the veteran character
logs out but the [young] player does not,
that [young] player will be given a gump
telling them that they are no longer a
squire ,and ask them if they want to go
back to Haven. There will be 2 response
buttons:
- No
leaves them where they are.
- Yes
sends them to Haven.
- The veteran player can end the
sponsor-squire relationship at any time, by the
following steps:
- Opening the Virtue gump
- Pressing the Humility
symbol
- Targeting himself
- When the relationship is
ended in this way, the new player will be
given a notice and the option to go to
Haven.
- There are certain situations which
will affect a sponsors gaining of new
squires and/or Humility points:
- Veteran characters will
not be able to ask [young] players to
become squires while in Haven.
- In order for the sponsor
to gain in Humility, he must remain close
to the [young] character as that [young]
character gains skill.
- Skill points gained
through the use of a training dummy will
not count toward possible Humility
increases.
- Skill points gained by
paying for training from NPCs will not
count toward possible Humility increases.
- [Young] characters will
not gain Humility points.
- The sponsor cannot gain
Humility points while dead.
- A feedback gump will be part of
the Humility system.
- The [young] player will
receive this gump, asking them to rate
their experience as a squire, when:
- The [young] player
decides to break the tie,
- The veteran player
logs off or breaks the tie,
- The [young] players
account (who was a squire at any
time) loses its [young]
status.
- The following response
will be available on this gump, and these
will be tracked by OSI to assist in
modifying the system as necessary:
- I benefited
a great deal from being a squire.
- I got some
benefit from being a squire.
- I benefited
very little from being a squire.
- Being a
squire hurt my experience in UO.
- I am not new
to UO. This is a second account.
Virtuous Title & Abilities: When a
character has achieved any number of Humility points, he is
considered to have achieved a certain step on the path of
Humility.
- When a player moves his cursor over the
Humility symbol, a title will be displayed, indicating
the step currently achieved in Humility for that
character.
- First step: Seeker of Humility
- Second step: Follower of Humility
- Third step: Knight of Humility
- Players who progress any number of steps
on the path of Humility, but do not continue to actively
pursue it, may discover that this Virtuous title reduces
in steps over time.
- Gaining steps in Humility will grant a
character some special abilities. Players will be able to
access these abilities by clicking the Humility symbol on
their own Virtue gump.
- First step: +5 Hit Points, +5
Mana, +5 Stamina
- Second step: +10 Hit Points, +10
Mana, +10 Stamina
- Third step: +20 Hit Points, +20
Mana, +20 Stamina