Sacrifice is part of a philosophy within Ultima
Online known as the Virtues, and is one of eight pursuits within
the upcoming Virtue
system.
The Virtue of Sacrifice has been described as:
The courage to give of oneself in
the name of love.
Pursuit of Sacrifice will be designed to allow
players to interact with monsters in a manner other
than one of combat.
Sacrifice & Redemption: Characters that attain a level
of Fame will be able to sacrifice their Fame in order
to defeat certain monsters.
- Upon encountering a related, redeemable
monster, players will be able to sacrifice their Fame to
defeat the monster in the following manner:
- Open up the Virtue gump.
- Double-click the Sacrifice (teardrop)
symbol
- Target the monster
- The following is a list of monsters which
may be redeemed with the sacrifice of ones Fame:
- Lich
- Enslaved Gargoyle
- Gargoyle Enforcer
- (Regular) Demon
- Succubus
- Evil Mage
- You cannot target a redeemable monster if:
- It has already taken more than 15%
of its maximum hit points in damage.
- You cannot see it (you must have
line-of-sight).
- You are invisible.
- You are dead.
- Attempts to sacrifice Fame to anything
other than the redeemable monsters will have no effect.
- Once a monster is redeemed, the following
will occur:
- The characters Fame is set
to zero.
- The monster disappears in a cloud
of particles
- The character will gain a certain
amount in Sacrifice, depending on how much Fame
was lost in the redemptionthe greater the
Fame loss, the more Sacrifice is gained.
- A given character can sacrifice his Fame
only once per 24 hour period.
Virtuous Title & Abilities: When a
character has achieved any number of Sacrifice points, he is
considered to have achieved a certain step on the path of
Sacrifice.
- When a player moves his cursor over the
Sacrifice symbol, a title will be displayed, indicating
the step currently achieved in Sacrifice for that
character.
- First step: Seeker of Sacrifice
- Second step: Follower of Sacrifice
- Third step: Knight of Sacrifice
- Players who progress any number of steps
on the path of Sacrifice, but do not continue to actively
pursue it, may discover that this Virtuous title reduces
in steps over time.
- Gaining steps in Sacrifice will grant a
character the ability to resurrect himself a number of
times each week, equal to the steps achieved in Sacrifice.
Players will be able to access this ability by clicking
the Sacrifice symbol on their own Virtue gump.
- First step: Self-resurrect one
time per week
- Second step: Self-resurrect two
times per week
- Third step: Self-resurrect three
times per week
- There will be certain notable benefits
& caveats of self-resurrecting:
- Players will be able to instantly
resurrect their characters which have achieved
any number of steps on this path of Virtue.
- Self-resurrecting characters will
not suffer any stat or skill loss normally
associated with insta-resurrection.
However, effects such as Murderer-based stat-loss,
Faction-based stat-loss, etc., will still apply.
- Self-resurrected characters will
only have 1 Hit Point and 1 Mana Point upon
resurrection, just as if he was resurrected by a
healer, friend, or shrine.
- Characters which self-resurrect
will instantly recover all the items they had on
their corpse, except for any items which have
been looted or decayed.
- Self-resurrecting
characters will not be able to recover
items in this way if they move across a
server boundary into another server
region. Characters in this situation will
receive a notice to his effect before
allowing such a self-resurrection.
- Characters will not be able to
self-resurrect:
-
within a multi-object
(a house, boat, etc.).
-
within a faction
stronghold
-
while flagged as a
criminal or aggressor